eSports Organization Market - Global Professional Analysis and Forecast to 2026

Nov 16, 2019  |  167 PAGES  |  REPORT CODE: CMM238372
  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • INDUSTRY COVERAGE

The worldwide eSports Organization market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 9.2% during the forecast period.

This report presents the market size and development trends by detailing the eSports Organization market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the eSports Organization market will be shown in this report. In short, this report will comprehensively reveal the characteristics of eSports Organization industry and will help you to build a panoramic view of the industrial development.

eSports Organization Market, By Type:

  • LOL

  • PUBG

  • StarCraft

  • Fortnite

  • CS:GO

  • Other

eSports Organization Market, By Application:

  • Professional

  • Amateur

Some of the leading players are as follows:

  • CLG

  • Team Liquid

  • TSM

  • Texas Esports, LLC

  • C9

  • Splyce

  • Echo Fox

  • TL

Geographically, Major regions are analyzed in details are as follows:

  • North America

  • Europe

  • Asia Pacific

  • Latin America

  • Middle East & Africa

Table of Contents

1 Methodology and Scope

  • 1.1 Market Segmentation & Scope

    • 1.1.1 Technology Type

    • 1.1.2 Product

    • 1.1.3 Application

    • 1.1.4 Regional scope

    • 1.1.5 Estimates and forecast timeline

  • 1.2 Research Methodology

  • 1.3 Information Procurement

    • 1.3.1 Purchased database

    • 1.3.2 Internal database

    • 1.3.3 Secondary sources

    • 1.3.4 Primary research

    • 1.3.5 Details of primary research

  • 1.4 Information or Data Analysis

    • 1.4.1 Data analysis models

  • 1.5 Market Formulation & Validation

  • 1.6 Model Details

    • 1.6.1 Commodity flow analysis

    • 1.6.2 Volume price analysis

  • 1.7 List of Secondary Sources

  • 1.8 List of Abbreviations

2 Executive Summary

  • 2.1 Market Outlook

  • 2.2 Segment Outlook

3 Market Variables, Trends, & Scope

  • 3.1 Market Lineage Outlook

  • 3.1.1 Parent market outlook

    • 3.1.2 Ancillary market outlook

  • 3.2 Market Segmentation

    • 3.2.1 Analysis

  • 3.3 Market Dynamics

    • 3.3.1 Market driver analysis

    • 3.3.2 Market restraint analysis

    • 3.3.3 Industry opportunities

  • 3.4 Penetration & Growth Prospect Mapping

    • 3.4.1 Penetration & growth prospect mapping analysis

  • 3.5 Business Environment Analysis Tools

    • 3.5.1 Porter's five forces analysis

    • 3.5.2 PESTLE analysis

    • 3.5.3 Major deals & strategic alliances analysis

4 eSports Organization Market: Technology Type Analysis

  • 4.1 eSports Organization Technology Type Market Share Analysis, 2018 & 2026

  • 4.2 eSports Organization Technology Type Market: Segment Dashboard

  • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

    • 4.3.1 LOL

    • 4.3.2 PUBG

    • 4.3.3 StarCraft

    • 4.3.4 Fortnite

    • 4.3.5 CS:GO

    • 4.3.6 Other

5 eSports Organization Market: Product Analysis

  • 5.1 eSports Organization Product Market Share Analysis, 2018 & 2026

  • 5.2 eSports Organization Product Market: Segment Dashboard

  • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

6 eSports Organization Market: Application Analysis

  • 6.1 eSports Organization Application Market Share Analysis, 2018 & 2026

  • 6.2 eSports Organization Application Market: Segment Dashboard

  • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

    • 6.3.1 Professional

    • 6.3.2 Amateur

7 eSports Organization Market: Regional Analysis

  • 7.1 eSports Organization Regional Market Share Analysis, 2018 & 2026

  • 7.2 eSports Organization Regional Market: Segment Dashboard

  • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

  • 7.4 List of Players at Regional Level

    • 7.4.1 North America

    • 7.4.2 Europe

    • 7.4.3 Asia Pacific

  • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

    • 7.5.1 North America

    • 7.5.2 Europe

    • 7.5.3 Asia Pacific

    • 7.5.4 Latin America

    • 7.5.5 MEA

  • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

    • 7.6.1 North America

    • 7.6.2 Europe

    • 7.6.3 Asia Pacific

    • 7.6.4 Latin America

    • 7.6.5 Middle East & Africa

8 Competitive Analysis

  • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

  • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

  • 8.3 Vendor Landscape

    • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

9 Company Profiles

  • 9.1 CLG

    • 9.1.1 CLG Company overview

    • 9.1.2 Financial performance

    • 9.1.3 Product benchmarking

    • 9.1.4 Strategic initiatives

    • 9.1.5 SWOT analysis

  • 9.2 Team Liquid

    • 9.2.1 Team Liquid Company overview

    • 9.2.2 Financial performance

    • 9.2.3 Product benchmarking

    • 9.2.4 Strategic initiatives

    • 9.2.5 SWOT analysis

  • 9.3 TSM

    • 9.3.1 TSM Company overview

    • 9.3.2 Financial performance

    • 9.3.3 Product benchmarking

    • 9.3.4 Strategic initiatives

    • 9.3.5 SWOT analysis

  • 9.4 Texas Esports, LLC

    • 9.4.1 Texas Esports, LLC Company overview

    • 9.4.2 Financial performance

    • 9.4.3 Product benchmarking

    • 9.4.4 Strategic initiatives

    • 9.4.5 SWOT analysis

  • 9.5 C9

    • 9.5.1 C9 Company overview

    • 9.5.2 Financial performance

    • 9.5.3 Product benchmarking

    • 9.5.4 Strategic initiatives

    • 9.5.5 SWOT analysis

  • 9.6 Splyce

    • 9.6.1 Splyce Company overview

    • 9.6.2 Financial performance

    • 9.6.3 Product benchmarking

    • 9.6.4 Strategic initiatives

    • 9.6.5 SWOT analysis

  • 9.7 Echo Fox

    • 9.7.1 Echo Fox Company overview

    • 9.7.2 Financial performance

    • 9.7.3 Product benchmarking

    • 9.7.4 Strategic initiatives

    • 9.7.5 SWOT analysis

  • 9.8 TL

    • 9.8.1 TL Company overview

    • 9.8.2 Financial performance

    • 9.8.3 Product benchmarking

    • 9.8.4 Strategic initiatives

    • 9.8.5 SWOT analysis

 

The List of Tables and Figures (Totals 65 Figures and 164 Tables)

  • Figure LOL eSports Organization market, 2015 - 2026 (USD Million)

  • Figure PUBG eSports Organization market, 2015 - 2026 (USD Million)

  • Figure StarCraft eSports Organization market, 2015 - 2026 (USD Million)

  • Figure Fortnite eSports Organization market, 2015 - 2026 (USD Million)

  • Figure CS:GO eSports Organization market, 2015 - 2026 (USD Million)

  • Figure Other eSports Organization market, 2015 - 2026 (USD Million)

  • Figure Professional market, 2015 - 2026 (USD Million)

  • Figure Amateur market, 2015 - 2026 (USD Million)

  • Table List of players in North America

  • Table List of players in Europe

  • Table List of players in Asia Pacific

  • Table SWOT analysis

  • Table North America eSports Organization market, by country, 2015 - 2026 (USD Million)

  • Table North America eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table North America eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table North America eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.S. eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table U.S. eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table U.S. eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Canada eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Canada eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Canada eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Europe eSports Organization market, by country, 2015 - 2026 (USD Million)

  • Table Europe eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Europe eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Europe eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table U.K. eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table U.K. eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table U.K. eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Germany eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Germany eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Germany eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table France eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table France eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table France eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Italy eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Italy eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Italy eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Spain eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Spain eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Spain eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Asia Pacific eSports Organization market, by country, 2015 - 2026 (USD Million)

  • Table Asia Pacific eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Asia Pacific eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Asia Pacific eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table China eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table China eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table China eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Japan eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Japan eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Japan eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table India eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table India eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table India eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Latin America eSports Organization market, by country, 2015 - 2026 (USD Million)

  • Table Latin America eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Latin America eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Latin America eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Brazil eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Brazil eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Brazil eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Mexico eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Mexico eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Mexico eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Argentina eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Argentina eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Argentina eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table MEA eSports Organization market, by country, 2015 - 2026 (USD Million)

  • Table MEA eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table MEA eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table MEA eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table South Africa eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table South Africa eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table South Africa eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Regulatory scenario

  • Table Nigeria eSports Organization market, by type, 2015 - 2026 (USD Million)

  • Table Nigeria eSports Organization market, by product, 2015 - 2026 (USD Million)

  • Table Nigeria eSports Organization market, by application, 2015 - 2026 (USD Million)

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Recent Developments & Impact Analysis, by Key Market Participants

  • Table Company market position analysis

  • Table Company Profiles

  • Table CLG Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Team Liquid Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table TSM Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Texas Esports, LLC Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table C9 Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Splyce Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table Echo Fox Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

  • Table Company Profiles

  • Table TL Production, Value, Price, Gross Margin 2014-2019

  • Table Product benchmarking

  • Table Strategic initiatives

  • Table SWOT analysis

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